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iv
Contents
3.3.5
Important Theorems . . . . . . . . . . . . . . . . . . . . . . 24
3.3.6
Classifiers for Web Intelligence . . . . . . . . . . . . . . . . 25
3.3.7
Incremental Proximal Support Vector Classifiers . . . . . . 26
3.3.8
Our work on incremental PSVM classifiers . . . . . . . . . . 27
II
Synopsis
29
4
Results
31
5
Evaluation
35
5.1
Research Questions . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
5.2
Contributions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
5.3
Contextual Description . . . . . . . . . . . . . . . . . . . . . . . . . 41
5.4
Citations of Our Papers . . . . . . . . . . . . . . . . . . . . . . . . 41
5.5
Lessons Learned
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
6
Conclusions and Future Work
43
6.1
Summary of Results and Contributions . . . . . . . . . . . . . . . . 43
6.2
Directions for Future Work . . . . . . . . . . . . . . . . . . . . . . 44
III
Papers
47
A Mobile Commerce Agents in WAP-based Services
49
B Peer-to-Peer based Recommendations for Mobile Commerce
73
C Scalable Agent-Based Simulation of Players in Massively Multi-
player Online Games
79
D Empirical Performance Evaluation of the Zereal Massively Mul-
tiplayer Online Game Simulator
91
E Game Usage Mining: Information Gathering for Knowledge Dis-
covery in Massive Multiplayer Games
99
F Multicategory Incremental Proximal Support Vector Classifiers107
G Incremental and Decremental Proximal Support Vector Classi-
fication using Decay Coefficients
115
H Parallelization of the Incremental Proximal Support Vector Ma-
chine Classifier using a Heap-based Tree Topology
125
I
Empirical Comparison of Accuracy and Performance for the

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